![]() IEEE Transactions on Visualization and Computer Graphics Vol. Rendering thin transparent layers with extended normal distribution functions. In: Proceedings of the 14th Central European Seminar on Computer Graphics, 2010. Layered materials in real-time rendering. In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, 171–178, 2007.Įlek O. Arbitrarily layered micro-facet surfaces. Position-free Monte Carlo simulation for arbitrary layered BSDFs. The layer laboratory: A calculus for additive and subtractive composition of anisotropic surface reflectance. A comprehensive framework for rendering layered materials. In this case, if I want to make a turntable from the sphere, instead of rotating the mesh, I will use the material’s offset.Jakob, W. Therefore, I cut the UV from the sphere in half, reducing a lot (not all) of the distortion. A common UV from a sphere will bend the top of the material and I have always found this too eye-catching. I don’t know if it is pretty common or not, but I have a special sphere for rendering. ![]() Because of that, I did all my spheres renders in Toolbag 4. Also, I like how Marmoset treats lights and how everything is so easily tweakable. I have done my materials renders on Marmoset Toolbag since the third version and that’s why I am so comfortable with its workflow. ![]() Especially the fact that you can send your material so quickly from Designer to Stager with the “send to” option. With that being said, I also appreciate the new member of the Substance family – Substance 3D Stager. I think this is one of the easiest software to learn and now with ray tracing, you can do some marvelous renders. For the rendering, I am still attached to Marmoset Toolbag.
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